

At one point SHODAN was going to drain your XP from you. We talked about a bunch of crazy things that never went in. Set up the sound for the game using the 'Install.exe' in the game folder on your hard drive. I remember the designers saying they wanted you to hate SHODAN not just because you were told to, but because you experienced her messing with you directly. I also used Mok's modified executable successfully (see post above). "We wanted a sense that she was all around, literally the ghost in the machine, running the whole station. "We wanted SHODAN to feel like this presence," Fermier added. "We would have all these triggers in the world, and we would be seeing through the triggers what the player was doing, and we'd be commenting on it. "In a sense, SHODAN would represent us," designer Austin Grossman said. Essentially, SHODAN was Looking Glass Studios trying to catch speedrunners in the middle of glitches. On a more meta level, SHODAN was designed to represent the developers, a sentient AI that viewed the player as an enemy, someone who would spend their time in the game trying to break boundaries or sneak past objectives. Founded in 1995, GameFAQs has over 40000 video game FAQs, Guides and Walkthroughs, over 250000 cheat codes, and over 100000 reviews, all submitted by our.
