


The microtransactions seem a lot less in-your-face in PotD though, so there is that. I've not progressed that far in either game, but PotD feels like just the endgame of a CH-type game. You can raise any flag you want, and will be treated just like any other ship of that nation so long as you don't fire on anyone (even in self-defence). Abilities like exploding barrels, burning oil, or rum(!) are specific to certain captains (though you can have any number on a ship), which you unlock as you progress the main story. You don't have a skill tree, so there is no XP or levelling. There are random world missions which can sometimes be spawned from taverns, but they're pretty meh (just merchant ships with little to no cargo). PotD has no smuggling, ferrying, gambling, or nation changes over time (AFAICT). UNITS.Now that I've played a bit of both, I'd say that Plague of the Dead is a somewhat more polished game, but Cairbbean Hunt has a lot more depth. You can manipulate the prices in a port, I mostly buy COTTON, or SUGAR, they usually are the most abundant commodity. The cargo in ports does the same as well, even if you go to a port with the cargo either high or low. Then after tobacco it goes to cannons, planks, sail cloth, and starts over. The way the warehouse works is the cargo shifts from time to time the cargo goes red and sells for high. My warehouse capacity is 8000, what's yours? Mine are all maxed out at 24000. The problem with that is the warehouse, which I can't upgrade any further, can't store that much tobacco, so it has to be divided between the warehouse and the ships in port. Then sell the cargo from the warehouse to get credit for it. Originally posted by rkiser58:you have to move the cargo from your ships to the warehouse.
